Editing, color grading, visual effects, 3D element integration, sound and deliveries for festivals, cinema or streaming, in a single pipeline. We work with an open breakdown and budget from day one.
See post-production and VFX
Post-production, VFX and 3D
We are a post-production, visual effects and 3D integration studio. We take your footage, fresh from the shoot or halfway done, all the way to the final master.
Services
Post-production, visual effects and 3D are our core. Executive production, software and games come in when the project calls for them.
Editing, color grading, visual effects, 3D element integration, sound and deliveries for festivals, cinema or streaming, in a single pipeline. We work with an open breakdown and budget from day one.
See post-production and VFX
We turn a viable idea into a production that can happen: we organize scope, budget, schedule, crew and vendors. We spot the critical points early and propose a path the project can sustain.
See executive production
We design websites, internal platforms and tools that solve a specific problem. We favor clear logic, maintainable systems and a handoff the team can run without depending on us.
See custom software
We build playable prototypes, immersive experiences and simulators for training or brands. We go from the design document to a version you can test, measure and keep developing.
See games and interactive
Industries

Full post-production, VFX and festival deliveries.

Commercials, VFX for brands and versions for every format.

Platforms, tools and interactive experiences.
A prism doesn't invent colors. It orders what was already in the light. That's what we do with every project.
About us
Quinto Prisma is a post-production, visual effects and 3D integration studio. We work with production companies, agencies and filmmakers in film, series and advertising, from the first cut to the final masters.
We are a bilingual team, in Spanish and English, and remote from the start. We coordinate with productions in Chile and abroad, and we travel when the project needs us on set.
Beyond the image, we build software and interactive experiences, so story, image and technology move forward as one piece.
Specialties
Pipeline & Standards
Process
No blind deliveries. Every stage ends in something you can review, and the scope, decisions and progress stay visible throughout the project.
We review the footage, the state of the project and the date you need to hit.
You getA clear read of the project and the next steps.
We define scope, timeline and line-item costs before we start.
You getA line-item budget and a schedule.
We move in stages, with versions you can review and comment on.
You getCuts, versions and traceable decisions.
We prepare each delivery for its destination and leave everything in order.
You getMasters, source files and documentation.
Where we work
We have been a remote team from the start. If the project needs a set, we show up on set. If it needs focus, we work thousands of kilometers away without adding distance to the process. We choose where the team works best and adapt presence, hours and tools to each client.
For you, that means something simple: visible progress, quick decisions and the right team connected when it matters.
Let's talk about working together
FAQ
Yes. We are a bilingual team, in Spanish and English, and remote work is part of how we normally produce. We travel when the project needs us on set or next to the team.
It depends on the scope. Before we start, we deliver a line-item breakdown and an estimated timeline so every decision is visible from day one.
Yes. We review the footage, the code or the actual state of the production and propose a concrete path to move it forward.
We set channels, owners and reviewable deliveries from day one, and adapt schedules, presence and tools to the way each client works.
Yes. You can hire a single stage, such as editing, color, VFX or the mix, or the full process up to the masters. We define it together in the breakdown.
We prepare each delivery for its destination: masters for streaming platforms, DCP for cinemas and festivals, and the versions each channel needs. Before we start, we confirm the specs each destination requires.
We agree on them in the breakdown, along with the scope and timeline. Every stage ends in a version you can review and comment on, so changes come in on time rather than at the end.
The available footage or a description of where the project stands, any references or decisions already made, and the delivery date and destination. If something is missing, we talk it through.